About the Designers
Bigshot Toyworks is a creative studio specializing in the design and production of unique collectables, toys and art objects. With roots deep in industrial design, toy design, digital sculpting and very close project management the team at Bigshot has a unique ability to create incredibly vivid and detailed works of art that closely represent the heart, soul and vision of their creative partners. Unique understanding and endless drive to pull off the impossible and surprise fans and collectors is the driving force behind the studio.
Klim Kozinevich and Scott Wetterschneider have been friends and collaborators for nearly 20 years. By combining their passion for art, design, movies, comics and toys they have been able to turn their skills into a thriving creative enterprise with world wide creative partners, collaborators and clients.
They continue to be surprised and inspired by daily interactions with fellow creators and collectors.
Klim K is an industrial designer with fifteen years of experience in the toy and entertainment industries. As an in-house designer and as a design consultant he has helped clients create and develop numerous toy and novelty products. He has excellent creative and analytical skills and is highly proficient in traditional 2D and 3D design, model making and illustration.
Scott Wetterschneider brings with him thirteen years of game development experience as an Art Director and manager. Scott is also an accomplished modeler and animator, having worked on over a dozen titles, before finding his place developing toys.
Steve Brown has nearly 15 years of experience in the toy industry, and handles Sales & Marketing duties for Bigshot Toyworks. Steve’s background is in both specialty and mass-market toy retail as well as product development, domestic and international event planning and coordination, and brand management & development. He’s also one of only 11 National Yo-Yo Masters in the world. No kidding.
Gaven Goulden is a digital sculptor and character designer in Vancouver. He is an experienced next-gen video game developer with a fondness for rock music, tattoos, and strawberry milkshakes. More of his work can be seen at www.gavimage.com.
Mark Soon, an avid comic and manga fan, has been a 3D artist in the advertising, film, and next-gen computer gaming industries for the past seven years. Mark is a versatile artist, skilled at sculpting organic character assets. Scott Campbell and Masakazu Katsura are his favorite comic artists. More of his work can be seen here: Mark Soon’s Portfolio.