About the Designers
Klim K is an industrial designer with fifteen years of experience in the toy and entertainment industries. As an in-house designer and as a design consultant he has helped clients create and develop numerous toy and novelty products. Klim has also optioned and sold eleven toy concepts as an independent inventor. He has excellent creative and analytical skills and is highly proficient in traditional 2D and 3D design, model making and illustration.
With roots deep in the video game industry, Scott Wetterschneider brings with him thirteen years of game development experience as an Art Director and manager. Scott is also an accomplished modeler and animator, having worked on over a dozen titles, before finding his place developing toys.
Gaven Goulden is a digital sculptor and character designer in Vancouver. He is an experienced next-gen video game developer with a fondness for rock music, tattoos, and strawberry milkshakes. More of his work can be seen at www.gavimage.com.
Mark Soon, an avid comic and manga fan, has been a 3D artist in the advertising, film, and next-gen computer gaming industries for the past seven years. Mark is a versatile artist, skilled at sculpting organic character assets. Scott Campbell and Masakazu Katsura are his favorite comic artists. More of his work can be seen here: Mark Soon’s Portfolio.